Allurement

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Allurement is a mod that adds new enchantments and tweaks vanilla ones. It was released on March 7th, 2021, and is currently supported on Forge 1.19.2 versions.

Additions

Enchantments

Alleviating

  • A rare enchantment with one level that applies to all armor.
  • Alleviating heals the player upon collection of experience. The effect stacks with multiple pieces of armor.
  • It is a treasure enchantment, so it can only be found in loot, fishing and from villagers.
  • It is incompatible with Mending and Reforming.

Curse of Ascension

  • A curse found only on loot in end city chests that applies to anything enchantable
  • Causes the dropped item to slowly ascend

Curse of Fleeting

  • A curse found as a treasure enchantment
  • Causes the dropped item to be repelled by players

Launch

  • An uncommon enchantment with two levels that applies to swords.
  • Weapons with Launch cause the target to shoot upwards when attacked, instead of away.
  • Launch can be obtained in the enchanting table, as well as in loot and from villagers, like most enchantments.
  • It is incompatible with Knockback.

Obedience

  • A treasure enchantment that can be applied to horse armor
  • When a horse with armor enchanted with obedience is not mounted, it will stay in place and not wander off
  • It can only be obtained as treasure from the hoglin stables version of bastion remnants

Reeling

  • A rare crossbow enchantment with two levels.
  • Unlike Punch, reeling pulls the target towards the shooter.
  • It can be obtained from the enchantment table, loot, and trading, like most enchantments.
  • It is not incompatible with any other crossbow enchantments.

Reforming

  • Rare enchantment with one level that applies to all gear with durability.
  • Items with reforming are slowly repaired over time while held or worn.
  • It is a treasure enchantment and thus can only be found from villagers in loot.
  • It is incompatible with Infinity and Mending.

Shockwave

  • Uncommon boots enchantment with four levels.
  • When falling, Shockwave creates a shockwave around the player, damaging nearby entities and trampling farmland.
  • The size of the shockwave is based on the level while the damage dealt is based on the fall height.
  • It is obtained from enchanting, loot, and villagers, and is incompatible with Feather Falling.

Spread of Ailments

  • A crossbow enchantment
  • It applies the shooter's active potion effects to projectiles fired.

Vengeance

  • A very rare armor enchantment with three levels.
  • When the wearer takes damage, a portion of that damage is stored and applied to the wearer’s next attack.
  • It can be obtained from loot and villagers, as well as put on chestplates at the enchanting table.
  • It is incompatible with Thorns.

Changes

Anvil

  • Has a chance to be repaired with iron ingots. This can be automated via dispensers
  • No longer yields the "Too Expensive!" message, instead has a maximum EXP cost that you can continually pay; 50 levels by default
  • Renaming items only ever costs one level

Bane Of Arthropods

  • Swords with this enchantment now mine cobwebs faster

Horse Armor

  • All horse armor now accepts enchantments and can be enchanted at an enchanting table or an anvil
  • Horse armor found as loot may already be enchanted
  • Accepts every enchantment applicable to any normal armor piece other than aqua affinity, alleviating, mending, reforming, swift sneak, unbreaking and vengeance

Infinity

  • No longer requires an arrow to be in the inventory to work
  • Arrows shot with infinity have a unique look

Level Scaling

  • This tweak is disabled by default and so must be enabled in the configuration file
  • All experience levels are now worth the same amount of exp, making acquiring higher levels easier

Protection

  • This tweak is disabled by default and so must be enabled in the configuration file
  • Protection is made unobtainable in survival to encourage using one of its variants and make the game more challenging

Riptide

  • Now useable in water cauldrons

Soul Speed

  • No longer siphons durability from the armor piece it's applied to
  • Increases incoming damage whilst the speed boost is applied